The settlers settle down


Originally envisioned as a standard god game , similar to Populous , the concept of The Settlers was altered by the game's designer and programmer , Volker Wertich, after development had already begun. Wanting to create something unlike other titles available at the time, Wertich decided to focus on creating a game which could simulate a complex economic system , and which would feature gameplay built around a simulation of real-world supply and demand . However, due to the complexities of writing a codebase which understood and could realistically duplicate such a system, as well as ensuring the computer could handle military and economic matters simultaneously, the game required over two years of development. Wertich worked on the programming for a year, writing 70,000 lines of raw code , before any work began on the graphics .

To begin the game, we build the game board with hexagonal terrain tiles. Catan is now born - a beautiful island with mountains, pastures, hills, fields, and forests, surrounded by the sea.


The Settlers Settle DownThe Settlers Settle DownThe Settlers Settle DownThe Settlers Settle Down

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